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What I'm building

Releases, patch notes in plain words, and how things got made. Also on RSS.

Overgrowth 1.0.3: Iron and Order

Two patches on top of 1.0. No more random freezes, a satchel you can drag and sort, a Coffer you can upgrade to 120 slots, and tougher Blight.

Overgrowth 1.0: The Lost Expedition

Overgrowth hits 1.0. Days are a scavenging run, defence is a budget, and a story runs through the ten nights to one of two endings.

Overgrowth 0.9: Wild Places, plus quests and rivers

A drowned grove to explore in Overgrowth, real quests and skillful combat in Verdant Relay, and rivers with bridges in Pixel RTS.

Overgrowth 0.8 preview, First Orders, and foraging

Two new Blight and a lantern to answer them in Overgrowth, a guided opening in Pixel RTS, and foraging in Verdant Relay.

Overgrowth 0.7, and two more games in playtest

Overgrowth gets a cinematic title, three difficulties and Blight Blooms. Pixel RTS gets a painted map, Arcwarm goes autumn, and Pixel RTS and Verdant Relay join the playtest.

New: Pixel RTS, and Overgrowth 0.5

A pixel-art RTS you can play online with up to six friends, and Overgrowth becomes a gather, craft and defend game with a real machete.

Sprocket & Sprout 2.1: Overseas

The Harbor opens. A merchant ship calls for your exports in amounts only a factory can make, plus every fix since 2.0 and a Windows installer.

Hello. I make games now.

Who I am, what's on this site, how I build with AI, and the five promises I'm making to anyone who plays.

Trotline: the full 12-wave season

Boats, chum, and a season sized by playing it a few hundred times.

Slipstream Salvager 0.3: the expansion

Six yards, a boss you take apart one move at a time, two new enemies, terrain, and two more chassis to unlock.

Sprocket & Sprout 2.0: The Works

The cozy farm game, rebuilt around its machines. Here's the same first morning in 0.9 and in 2.0.