GitHub

Devlog

Hello. I make games now.

I've played games my whole life. This year I started making them.

This site is where all of it lives: nine games, all playable right now in your browser, for free. No download, no account. Click a game and press start.

How I make them

I build with AI, and I'm not going to hide that. Here's what that actually means:

  • I decide what the game is. Every game starts as a design doc: the loop, the numbers, what should feel good. I write what I want and why.
  • Claude Opus writes most of the code. It works in milestones from those docs. I play every build, decide what stays, and send it back when something feels wrong.
  • Art is a mix. Some sprites come from PixelLab, an AI pixel-art tool. Some are drawn pixel by pixel by Claude in a script. Each game page says which.
  • The numbers are mine to own. If a tower does 6 kJ/s or a bet has a 16.7% house edge, that number is on screen, and I can tell you why it's that number.

You can check all of it. Every game's source is public on GitHub, design docs and decision logs included.

Five promises

  1. Every game is free to play in your browser.
  2. Every repo is public.
  3. I'll always say what the AI did.
  4. Every update gets patch notes.
  5. If you leave feedback, you get a reply.

What's next

I'll post here when something ships, and I'm opening a Discord for playtesters. If you play something, tell me what you felt. That matters to me more than bug reports, though I'll take those too.

See you in the cabinet.

Comments open soon. Until then, find me on GitHub.