I've played games my whole life. This year I started making them.
This site is where all of it lives: nine games, all playable right now in your browser, for free. No download, no account. Click a game and press start.
How I make them
I build with AI, and I'm not going to hide that. Here's what that actually means:
- I decide what the game is. Every game starts as a design doc: the loop, the numbers, what should feel good. I write what I want and why.
- Claude Opus writes most of the code. It works in milestones from those docs. I play every build, decide what stays, and send it back when something feels wrong.
- Art is a mix. Some sprites come from PixelLab, an AI pixel-art tool. Some are drawn pixel by pixel by Claude in a script. Each game page says which.
- The numbers are mine to own. If a tower does 6 kJ/s or a bet has a 16.7% house edge, that number is on screen, and I can tell you why it's that number.
You can check all of it. Every game's source is public on GitHub, design docs and decision logs included.
Five promises
- Every game is free to play in your browser.
- Every repo is public.
- I'll always say what the AI did.
- Every update gets patch notes.
- If you leave feedback, you get a reply.
What's next
I'll post here when something ships, and I'm opening a Discord for playtesters. If you play something, tell me what you felt. That matters to me more than bug reports, though I'll take those too.
See you in the cabinet.