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<rss version="2.0"><channel><title>ycgNem devlog</title><link>https://ycgnem.github.io/</link>
<description>ycgNem makes free browser games with AI and shows the whole process: every repo public, every number on screen, every patch noted.</description><item><title>Overgrowth 1.0.3: Iron and Order</title><link>https://ycgnem.github.io/devlog/overgrowth-1-0-3/</link>
<guid>https://ycgnem.github.io/devlog/overgrowth-1-0-3/</guid><pubDate>Sat, 17 Oct 2026 12:00:00 +0000</pubDate>
<description>Two patches on top of 1.0. No more random freezes, a satchel you can drag and sort, a Coffer you can upgrade to 120 slots, and tougher Blight.</description></item><item><title>Overgrowth 1.0: The Lost Expedition</title><link>https://ycgnem.github.io/devlog/overgrowth-1-0/</link>
<guid>https://ycgnem.github.io/devlog/overgrowth-1-0/</guid><pubDate>Fri, 16 Oct 2026 12:00:00 +0000</pubDate>
<description>Overgrowth hits 1.0. Days are a scavenging run, defence is a budget, and a story runs through the ten nights to one of two endings.</description></item><item><title>Overgrowth 0.9: Wild Places, plus quests and rivers</title><link>https://ycgnem.github.io/devlog/overgrowth-0-9/</link>
<guid>https://ycgnem.github.io/devlog/overgrowth-0-9/</guid><pubDate>Thu, 15 Oct 2026 12:00:00 +0000</pubDate>
<description>A drowned grove to explore in Overgrowth, real quests and skillful combat in Verdant Relay, and rivers with bridges in Pixel RTS.</description></item><item><title>Overgrowth 0.8 preview, First Orders, and foraging</title><link>https://ycgnem.github.io/devlog/overgrowth-0-8-preview/</link>
<guid>https://ycgnem.github.io/devlog/overgrowth-0-8-preview/</guid><pubDate>Wed, 14 Oct 2026 12:00:00 +0000</pubDate>
<description>Two new Blight and a lantern to answer them in Overgrowth, a guided opening in Pixel RTS, and foraging in Verdant Relay.</description></item><item><title>Overgrowth 0.7, and two more games in playtest</title><link>https://ycgnem.github.io/devlog/overgrowth-0-7/</link>
<guid>https://ycgnem.github.io/devlog/overgrowth-0-7/</guid><pubDate>Wed, 14 Oct 2026 12:00:00 +0000</pubDate>
<description>Overgrowth gets a cinematic title, three difficulties and Blight Blooms. Pixel RTS gets a painted map, Arcwarm goes autumn, and Pixel RTS and Verdant Relay join the playtest.</description></item><item><title>New: Pixel RTS, and Overgrowth 0.5</title><link>https://ycgnem.github.io/devlog/pixel-rts-overgrowth-0-5/</link>
<guid>https://ycgnem.github.io/devlog/pixel-rts-overgrowth-0-5/</guid><pubDate>Wed, 14 Oct 2026 12:00:00 +0000</pubDate>
<description>A pixel-art RTS you can play online with up to six friends, and Overgrowth becomes a gather, craft and defend game with a real machete.</description></item><item><title>Sprocket &amp; Sprout 2.1: Overseas</title><link>https://ycgnem.github.io/devlog/sprocket-2-1/</link>
<guid>https://ycgnem.github.io/devlog/sprocket-2-1/</guid><pubDate>Tue, 13 Oct 2026 12:00:00 +0000</pubDate>
<description>The Harbor opens. A merchant ship calls for your exports in amounts only a factory can make, plus every fix since 2.0 and a Windows installer.</description></item><item><title>Hello. I make games now.</title><link>https://ycgnem.github.io/devlog/hello/</link>
<guid>https://ycgnem.github.io/devlog/hello/</guid><pubDate>Tue, 13 Oct 2026 12:00:00 +0000</pubDate>
<description>Who I am, what&#x27;s on this site, how I build with AI, and the five promises I&#x27;m making to anyone who plays.</description></item><item><title>Trotline: the full 12-wave season</title><link>https://ycgnem.github.io/devlog/trotline-season/</link>
<guid>https://ycgnem.github.io/devlog/trotline-season/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 +0000</pubDate>
<description>Boats, chum, and a season sized by playing it a few hundred times.</description></item><item><title>Slipstream Salvager 0.3: the expansion</title><link>https://ycgnem.github.io/devlog/slipstream-0-3/</link>
<guid>https://ycgnem.github.io/devlog/slipstream-0-3/</guid><pubDate>Mon, 12 Oct 2026 12:00:00 +0000</pubDate>
<description>Six yards, a boss you take apart one move at a time, two new enemies, terrain, and two more chassis to unlock.</description></item><item><title>Sprocket &amp; Sprout 2.0: The Works</title><link>https://ycgnem.github.io/devlog/sprocket-2-0/</link>
<guid>https://ycgnem.github.io/devlog/sprocket-2-0/</guid><pubDate>Sun, 11 Oct 2026 12:00:00 +0000</pubDate>
<description>The cozy farm game, rebuilt around its machines. Here&#x27;s the same first morning in 0.9 and in 2.0.</description></item></channel></rss>
