Playtestv1.0.3
Overgrowth
1.0.3: Iron and Order
Raid the jungle by day and carry home what you can. Hold the Heartwood by night. Survive ten nights and find out what happened to the 1931 expedition.
The cabinet
Finished, polished, and still getting updates.
Cozy farm-factory · Browser (installable as an app), Windows installer
Take over an old keeper's clockwork farm and bring it back machine by machine, until it runs itself like a music box.
2.1 "Overseas": a merchant ship buys your exports
Playable start to finish, with rough edges. Tell me what you felt.
A Quake Live lightning-gun duel against a bot, with Halo gravity and shields. The duel is the warm-up.
LG: 6 dmg every 50 ms = 120 dps
Raid the jungle by day and carry home what you can. Hold the Heartwood by night. Survive ten nights and find out what happened to the 1931 expedition.
10 nights · 12 torn pages · 2 endings
Mine ore, pump oil, build armies and capture cities. Win by conquest, by science, or by holding the map. Up to six players online, nothing to install.
29 techs · 4 eras · 1–6 players
Scavenge by day. Hold the line by night. Loot an overgrown city, then defend the Relay with what you brought home.
6 nights · loot only counts if you extract
Small builds that test whether an idea is fun.
Best on a computer with a keyboard and mouse.
Two patches on top of 1.0. No more random freezes, a satchel you can drag and sort, a Coffer you can upgrade to 120 slots, and tougher Blight.
Overgrowth hits 1.0. Days are a scavenging run, defence is a budget, and a story runs through the ten nights to one of two endings.
A drowned grove to explore in Overgrowth, real quests and skillful combat in Verdant Relay, and rivers with bridges in Pixel RTS.
Free play · built in the open
New builds land in the Discord first. Tell me what you felt, vote on what gets built next, and get your name in the credits of the games you shaped. Every repo is public and every update gets patch notes.