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Overgrowth 1.0: The Lost Expedition

Overgrowth is at 1.0. It folds four planned updates into one release.

Play it here.

The day is a raid

  • Weight. Everything you carry weighs something. Past 70% of your pack you're Laden, past 100% you're Encumbered: no sprinting, a slow walk and loud feet.
  • Containers you search. Crates, lockers, urns, reliquaries, sunken chests and root caches hidden in buttress roots. Their slots reveal one by one, slower for rarer things. Locked chests need a pry bar, or a long, loud forced opening.
  • The Coffer at camp holds 60 slots with no weight limit, and crafting at camp draws from it.
  • Benches. Towers, walls and packs come from the Workbench, braziers and mortars from the Fire Pit, totems and scrap work from the Tinker's Bench.
  • Dying by day drops your pack as a lost satchel with a beacon. Get back to it before the horn.
  • Husks roam from day 3 and hunt by sound: sprinting, a heavy pack and breaking a crate all carry.
Overgrowth: searching a supply crate from the satchel

A defence you have to think about

  • Root capacity. The Heartwood can feed only so many roots. A barricade draws 1, a bow tower 3, a mortar 4, and each upgrade tier one more.
  • Damage types. Pierce, blunt, fire and arc. Rotboars shrug off arrows but break under mortar shells, and Husks go up like kindling.
  • Elite Blight from night 5 on Warden, and from night 3 the packs lean on the rift your towers cover least. The game tells you which side they're testing.

A story in ten nights

  • Twelve torn pages from a 1931 expedition are scattered through the forest. Two of them are maps.
  • Three seals in the temple, the shrine and the ruins. Set a relic in one and its rift sleeps for two nights.
  • Grafts for your towers, Hollis's radio that calls supply drops at noon, and the Rot, dying ground that spreads from the rifts after night 5.
  • The Rot Mother owns night 10, and the rescue plane comes at first light: fly out, or stay with the Heartwood.

The rest

Rebind any key, captions for the sounds that matter, colour-blind outlines for the Blight, partial gamepad support, twenty achievements, a daily vigil that's the same world for everyone, and a capture mode on F8. The models download at half the size.

1.0.1: Lighter Loads

Everything weighs about half as much (a log is 1.5 kg, was 4) and every pack carries more, so a full day's foraging fits before you're encumbered. Smashing a crate with the machete now spills its loot on the ground instead of deleting it.

Full notes are in the changelog. Tell me how your first run went.

Play Overgrowth

Comments open soon. Until then, find me on GitHub.