Released
Cozy farm-factory · updated Oct 14, 2026
Take over an old keeper's clockwork farm and bring it back machine by machine, until it runs itself like a music box.
2.1 "Overseas": a merchant ship buys your exports
Games / Overgrowth
These games are built for a keyboard and mouse. On a phone, save the link and play on a computer.
Raid the jungle by day and carry home what you can. Hold the Heartwood by night. Survive ten nights and find out what happened to the 1931 expedition.
By day you hack through the jungle with a machete, forage the forest floor, and search old camps, wrecks, temples and root caches for what's inside. Everything you carry weighs something, so you choose what to bring home before dusk. At camp you craft it into towers, barricades and traps at the Workbench, Fire Pit and Tinker's Bench, and build them around the Heartwood, the glowing shrine at your camp.
At dusk the Blight crawls out of rifts in the forest and looks for the side your towers cover least. The Heartwood can only feed so many roots, so every defence is a budget call, and each kind of Blight shrugs off some damage types and breaks under others. Hold until dawn. Each night is harder, every fifth night brings a boss, and the Rot Mother comes on night 10. Endless mode keeps going after that.
Along the way came Blight Blooms that open new lanes unless you cut them down (0.6), three difficulties and a Field Guide (0.7), and the drowned grove, a second region of black water and mangroves with its own rift (0.9).
1.0, "The Lost Expedition", turned the day into a scavenging run and added a story: twelve torn pages from a 1931 expedition, three seals that put rifts to sleep, grafts for your towers, a radio that calls supply drops, the Rot spreading from the rifts, and two endings. It also added key rebinding, captions, colour-blind outlines, partial gamepad support, twenty achievements and a daily vigil. Since then, 1.0.1 halved what everything weighs, 1.0.2 got rid of the random freezes, and 1.0.3 made the satchel drag-and-drop, lets you clad the Coffer in iron and brass for up to 120 slots, and made the Blight a fifth tougher.
Two patches on top of 1.0. No more random freezes, a satchel you can drag and sort, a Coffer you can upgrade to 120 slots, and tougher Blight.
Overgrowth hits 1.0. Days are a scavenging run, defence is a budget, and a story runs through the ten nights to one of two endings.
A drowned grove to explore in Overgrowth, real quests and skillful combat in Verdant Relay, and rivers with bridges in Pixel RTS.
Two new Blight and a lantern to answer them in Overgrowth, a guided opening in Pixel RTS, and foraging in Verdant Relay.
Overgrowth gets a cinematic title, three difficulties and Blight Blooms. Pixel RTS gets a painted map, Arcwarm goes autumn, and Pixel RTS and Verdant Relay join the playtest.
Comments
What did it make you feel? What would you change? I read and reply to everything.