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Overgrowth 0.7, and two more games in playtest

Pixel RTS and Verdant Relay are now in playtest, alongside Arcwarm and Overgrowth. That means they're ready for playtesters: play them, and tell me what worked and what didn't.

Overgrowth 0.6 and 0.7

Play it here.

0.6: Blight Blooms. Every dawn, a few glowing pods sprout out in the forest, each guarded by Blightlings. Cut one down for rare loot and favour with the Heartwood. Leave it, and at dusk it opens a new lane onto the Heart all night. So each day is a choice: hunt the blooms, or build to cover the flank they'll open. 0.6 also added grass meadows, forest clutter to pick up, and a better sprint.

0.7: The Title. Overgrowth now opens like a finished game:

  • A live title screen, with the camera drifting round the Heartwood at sunset and its own title music
  • Three difficulties: Verdant, Warden and Blightborn
  • A Field Guide with portraits, stats and lore for every Blight and defence
  • Lifetime records across every run
  • A proper pause menu, and a menu that works from the keyboard

Full notes are in the changelog.

Pixel RTS: a painted map

The map got a full graphics pass: painted terrain, farmland and scenery. You can now move the camera with WASD too. Play it here.

Pixel RTS: the painted map at the start of a match

Arcwarm: autumn

Pinehollow is now an autumn forest. Play it here.

Play Overgrowth

Comments open soon. Until then, find me on GitHub.