Tonight's builds, all three in playtest.
Overgrowth 0.8 preview: The Long Vigil, part one
The first half of the next update, live early. Play it here.
- Spitters (from night 3) stop behind the pack and lob burning bile at your towers. Run them down with the machete.
- Burrowers (from night 6) tunnel under your walls and burst up on the far side. Nothing can hit them underground.
- The Glowcap Lantern answers both: Blight in its light take 25% more damage, and a Burrower tunnelling into it gets dragged up and dazed.
- Memories are permanent unlocks earned from your lifetime records, like starting with a slingshot after you hold through night 3, or a fourth boon card after you fell 150 Blight.
- Nights are actually dark now. Fires, lanterns and the Heartwood light the clearing.
Full notes are in the changelog.
Pixel RTS: First Orders
Outside Boot Camp, the opening wasn't explaining itself. Now every newcomer's match starts with First Orders: a guide that names the very next click and points at it with an arrow on the map or a blinking button. It covers your first mine, research, a city, oil, a Barracks and a Factory, then gets out of the way. Play it here.
Verdant Relay: legibility and foraging
Stage 8 is a readability pass: bigger text, crisper digits and icons, and a cleaner night sidebar. It also adds foraging: wild fruit that heals, glints of scrap in the brush, and dusk blooms worth Intel and research. Forage you've seen stays marked on the map. Play it here.