Trotline is the tower defense where you don't buy towers. You catch them. The live build is now a full 12-wave season. Play it here.
What's new
- A fleet. Three boats (rowboat, skiff, trawler) fish wherever you send them and bring the catch to the live well, or sell it, kind by kind.
- Chum. A second bait, cast as a slick on the water. It pulls gulls and bears out to where your rays can reach them.
- The yard (B), a fleet panel, and a card for each boat.
How the season was sized
Before calling it done, I had a reference strategy play the season a few hundred times. The first pass found a build that won 96 to 99 games out of 100, which means the season was too easy for anyone who found it. So the waves were sized again. That strategy now wins 74 to 90 out of 100, and each opening has its own danger.
What's still weak
Being open about this: money has nothing to buy past the fleet, terrapins aren't worth much over a run, and the late board turns into a solid row of rays along the north shore. Those are next.