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The Last Lighthouse

PrototypeFirst-person action RPGChapter 1 playable start to finish

These games are built for a keyboard and mouse. On a phone, save the link and play on a computer.

Keep the last lighthouse in a drowned world. Hook wreckage out of the tide, rebuild the settlement plot by plot, and carry the light out to the wrecks.

The sea rose, the great lights hold back the Gloom, and this one is failing. You're its new keeper. The tide brings wreckage into the cove: plank bundles, oil drums, kelp mats, now and then a ship's crate. Throw the salvage hook and reel it in, and at low water tear pieces off the bared wreck field.

Every ruin has a board. Hand in materials and watch it rise: the forge first, then the jetty and the boat, then the cottages, the net loft and the smokehouse. Fish off the rocks, grill at the hearth, and use build mode to fill the rest with lanterns, fences and benches.

Restore the lamp and its beam finds the Wreck of the Meridian on a reef, then Saltmere Beacon on a sea stack, where the Wreck Guardian waits. Lose a fight and the tide carries you home, minus 40% of what you were carrying.

Screenshots

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What did it make you feel? What would you change? I read and reply to everything.

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